new! i have implemented a simple textured plane for property texturing (in figure property of water is shown)... with this i feel that i should make some fundamental changes in graphics rendering in MeTA Studio ... because i am beginning to go into the 3D stuff, and the initial design was deliberately designed to handle only 2D in a very fast manner.
so by the time i come up with a brilliant design, i move on to communication framework for MeTA ;)
(ps: again can't help with the quality!)
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